Decipher has done a great job on The Lord of the Rings Roleplaying Game. It's easy to learn, fun to play, and in general perfectly suited for roleplaying on J.R.R. Tolkien's Middle-earth. However, there are certain weaknesses, some obvious, some a matter of personal taste. In our humble opinion, most of the problems we have addressed in The Heren Turambarion's Compendium arose from the very short playtesting phase the Core Book originally underwent (it's certainly no coincidence that no playtesters are mentioned in the Core Book's credits). From our point of view, this resulted in a lack of play-balance. On Decipher's official Lord of the Rings RPG message-board (which are, of course, offline nowadays), many Narrators and players alike have been discussing these problems right from the first publication of the Core Book - and quite a large number have been officially acknowledged by Decipher. In the Heren Turambarion's Compendium, you'll find a large collection of optional rule suggestions which provide possible solutions for these problems or offer entirely new possibilities. Many of these rules either redefine the overall power level of the game or suggest some new, fun mechanics (e.g., critical strikes). Others simply shed additional light on poorly covered issues such as flaws, equipment, creature movement, or experience awards. So, even if you're perfectly pleased with Decipher's original work, you might find some interesting contents that'll hopefully enjoy to add to your game!
Starship simulator games create the experience of commanding and operating a starship, and usually allow the player to handle a variety of functions, and to allocate resources such as ship power and systems. Some early Star Trek games in this category have had a huge effect on subsequent games in their genre, often leading to new level of depth and complexity in programming and/or gameplay.
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This game category includes both computer games and non-computer board games, since the Star Fleet Battles game series provides a starship simulation, and is wholly a tabletop board wargame. As well as the Star Trek RPG by FASA which allowed players to take charge of specific areas of a ship's functions (such as the engineer allocating power) during combat.[citation needed]
Decwar in 1978 was also a groundbreaking game. Another is Super Star Trek, an early text-based, DOS-based game. This game created an impressive starship experience using only text-based commands and graphics. The game Begin is considered notable for having a convincing model of game dynamics, as it has very few random elements, and is highly mathematical. In 1986, the game Multi-Trek (MTrek) was brought online at the University of California, Santa Cruz. Written in C for a PDP mainframe, and also available via dialup and later TELNET, MTrek was arguably the first ever game to combine a persistent world, online multiplayer environment with a real-time, true 3-dimensional game engine and versions of the game still have an active player base.
Netrek was released in 1988, and was probably the first game to use both the TCP and UDP protocols, the first Internet-aware team game, the first Internet game to use metaservers to locate open game servers, and the first to have persistent user information. Netrek should not be confused with NET TREK, a 1984 Macintosh game unofficially based on Star Trek.
In later years, fewer games were produced within this genre, and more games were produced in the adventure games genre. The first new recent game was Starfleet Academy, which incorporated many Star Trek elements, but was criticized for depicting starship operation as more akin to fighter planes than capital ships. A sequel, Klingon Academy, was actually quite different, and was one of the first games to depict starship operation with an appropriate amount of complexity.
Several online games have appeared on the Internet. Vega Trek is a game mod which is planned to eventually become active as a multiplayer game.[4] Flashtrek: Broken Mirror, first created by Vex Xiang, is one of the online Star Trek games, and is entirely browser-based. It has spawned several sequels. One sequel was created by Vex Xiang, and multiple others were created by fans. A newer game titled Star Trek: Broken Mirror was being developed by a man named Darkwing for several years, but was apparently abandoned in 2014.
Cntinuum: roleplaying in The Yet is a science fiction role-playing game about time travel created by Chris Adams, Dave Fooden and Barbara Manui and published by Aetherco/Dreamcatcher. The Continuum also refers to a collective group of time travelers as a whole and the society they inhabit in the game.
d20 Future is an accessory for the d20 Modern role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future, using elements such as cybernetics, mecha, mutations, robotics, space travel, starships, and xenobiology. d20 Future is one of the most extensive of science-fiction d20 games, and has its own SRD[1], being a source for many other sci-fi d20 games.
The Eclipse Phase roleplaying game is released under a Creative Commons license. Therefore you can get Free PDF copies for all of the rules from the developer's page. We strongly suggest you supporting the creator if you enjoy the game and you have the means. A second edition is also available in PDF under the same license.
Traveler is considered to be the first SF RPG, published first in 1977, it has got a lot of different revisions and editions during its long life.Traveller is a generic hard SF game focused mostly on Sandbox gaming. It has first been published with a setting but the original setting was just one the designers favored out of the various settings which were available. Each of the versions of Traveller used a slightly different setting from the traveller universe. The original setting is based around a giant stellar empire with multiple sentient species, a sort of feudal system of government. There are eight major star-faring races, three of which are human. A typical Traveller campaign is players who own the mortgage on a small merchant frigate, moving cargo from point A to point B and doing odd jobs that may or may not be legal.
Thousand Suns is a roleplaying game that takes its inspiration from the classic literary "imperial" science fiction of the '50s, '60s, and '70s written by authors like Poul Anderson, Isaac Asimov, Alfred Bester, Gordon Dickson, Larry Niven, H. Beam Piper, Jerry Pournelle, and A.E. van Vogt, among others.This is a complete game, providing all the rules you need to play under one cover, from character generation to starship combat to the creation of alien lifeforms. Also included is the Thousand Suns "meta-setting," a flexible outline of a setting, in which certain details have been provided, along with lots of lots of "blank spaces," and whose final shape and content is entirely up to each Game Master to build upon as he wishes for his campaign.
The original edition of the game takes place on a generation spaceship, the starship Warden that has been struck by an unknown cataclysmic event that killed many of the colonists and crew. Thus, the characters must survive their missions in this ship (which they believe to be a world) where they no longer understand the technology around them and they encounter numerous mutated creatures. In essence, Metamorphosis Alpha is a dungeon crawl in space.
Several editions of the game have been published since the original version, and the franchise has spawned several spin-offs, novels and comic books based on the game.A crowdfunding at Kickstarter for a new edition was successfully funded in 2014.
Cyberpunk RED: The most recent version of the franchise, RED advances the timeline to the year 2045 after a nuclear Fourth Corporate War. Acting as a bridge between Cyberpunk 2020 and the upcoming (as of December 5th 2020) Cyberpunk 2077 video game, Cyberpunk RED is a good introduction for players. There is both a beginner-oriented Cyberpunk RED Jumpstart Kit, which includes the basic rules and a few adventures, as well as the full Cyberpunk RED Core Rulebook, which includes all the rules and lore up until the year 2045.
[2000] Star Wars Roleplaying Game (Wizards of the Coast)The Star Wars Roleplaying Game is a d20 System roleplaying game set in the Star Wars universe. The game was written by Bill Slavicsek, Andy Collins and JD Wiker and published by Wizards of the Coast in late 2000 and revised in 2002. In 2007, Wizards released the Saga Edition of the game, which made major changes in an effort to streamline the rules system.The game covers three major eras coinciding with major events in the Star Wars universe, namely the Rise of the Empire, the Galactic Civil War, and the time of the New Jedi Order.
Players will control two types of characters in the game: main and supporting ones. The former are the protagonists, the ones that will appear in most scenes and will have the biggest impact on the plot. Supporting ones are created ad hoc, whenever they are needed, e.g. for an away mission that requires particular expertise, and belong to all the players together. Each main character starts with a pool of 14 points for the their Attributes and another 10 for their Disciplines, with all of the former starting at 7 and all the latter at 1. First, a player will choose his species amongst eight choices (Andorian, Bajoran, Betazoid, Denobulan, Human, Tellarite, Trill, Vulcan). Secondly, he will choose the character's environment from six different ones (Homeworld, Busy, Isolated, etc). Thirdly, upbringing is chosen from amongst six choices (Starfleet, Business, Agricultural etc). The player then chooses the length of a character's career (young, experienced, veteran), two or more important career events (e.g. a destroyed ship, the discovery of an artifact), and proceeds with the finishing touches, like personal details, the name, personality etc. All these choices throughout the steps will provide increases to Attributes, Disciplines, access to Talents, Values, Foci and more, in order to conclude with a fully playable character. That character will not necessarily be an officer, mind you. 2ff7e9595c
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