Review (from Eurogamer): "Indy's latest outing is his best yet. It was going to take something special to better Fate of Atlantis, and LucasArts haven't disappointed. The sheer size of the levels and the variety of the terrain within is awesome. You get a real feeling of being part of a big blockbuster movie. The plot is excellently woven, and unfolds beautifully from level to level."
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Review (from Comic Gamers Assemble): "The reason why this game would appeal to previous naysayers though is that it doesn't really feel like a Turok game. It's always great to see a developer take criticism to heart and fix what didn't work, but the final chapter of the Turok franchise sucks out what made the series so great to begin with for the sake of being just another [first-person shooter]. It's a solid FPS don't get me wrong and of the best the system has to offer, it just goes to show how quickly the series went off the rails."
Review (from Gamespot): "Along with 'Mario 64,' this title serves as Nintendo's one-two punch, and makes the Nintendo 64 an incredibly attractive system. The thrill factor for gaming has been upped with this title; in terms of immersive gameplay, this game is on par with what's currently available in most high-end virtual reality centers. The graphics, sound, control, and all-around excitement add up to make 'Pilotwings 64' one hell of a great ride."
Plot summary (from Metacritic): "The Holy Lodis Empire is planning the domination of the entire continent of Zeteginia! It is up to you to raise the flag of revolution and rid the land of the Lodis threat. Make decisions in real-time and take control of numerous characters to prove victorious on the battlefield and regain freedom for all people!"
Review (from Honest Gamers): "If you're any sort of war or role-playing game fan, then you really owe it to yourself to play this game. Even if you don't have a Nintendo 64, this game is worth the price of admission. It's not a cheap game, and sometimes fetches over sixty bucks, but it's outstanding. It's worth every penny."
Review (from FreezeNet): "Overall, this was a great racing game. It allows players in the beginning to get used to controlling their bikes in the beginning and really challenges you by the end. A nicely done difficulty curve, reasonably solid graphics, excellent audio, high-end replay value, and great variety really makes this a great game to play."
Review (from IGN): "This game really has it all: an undeniable, incomparable sense of lightning-fast speed; 25 cars (which are acquired through a fun dueling system); a top two-player mode and a decent four-player one; the classic RR drifts plus an amazing new one that enables full 360 spins and more! It's got an amazing framerate that never hitches and an overall clean, tweaked feel and look as well."
Plot summary (from Metacritic): "It's back and it's better than ever! NFL Blitz 2000 adds four-player support, new offensive and defensive plays, realistic weather conditions, new stadiums and a Tournament mode! Customize offensive and defensive plays to your liking. Call audibles at the line of scrimmage. You've got control now! Passing made easy with new 'Blitz Passing' for one-touch long bombs! 'ON-FIRE' mode gives super power performance to your players! With non-stop action and a 'pick-it-up-and-play' learning curve, 'NFL BLITZ 2000' is THE game for every football fan!"
Review (from Nintendo Life): "'Beetle Adventure Racing' is an anomaly. Due to the license you might expect it to be criminally underdeveloped and released solely to capitalize on the rising popularity of a current trend, but that's not the case. While this Adventure may be infested with Bugs, it's actually an exceptionally well-made game that just may be one of the most charming racing options on the Nintendo 64. Yes, it's really that good."
Review (from Tech Radar): "Looking back on it, 'Rayman 2' is a really great game because it didn't focus on or take much from the game that came before it at all [...] if there's one important thing to learn from 'Rayman 2' it's that changing something isn't always a bad thing to do, even when the thing you're changing wasn't desperately crying out for a refresh."
Review (from Gamespot): "Although 'Mario Golf' is a little on the cutesy side, anyone who wants a great golf game need look no further. There really isn't much of a choice, even if there were, 'Mario Golf' would likely be your best bet anyway. This is a top-quality golf game, despite the cartoony premise. Anyone who would turn a blind eye to 'Mario Golf' because of its exterior qualities will be missing perhaps the best golf game on a console."
The real pièce de résistance of The Legend of Robin Hood, however, is the player-guided nature of the gameplay that allows for branching paths and multiple finales. Depending on the choices made and actions taken at pivotal moments, the game plays out a little differently, and there are four possible outcomes that take into consideration how successfully Robin worked against Prince John and his sycophant, the Sheriff, to restore England's rightful ruler to the throne. The lavish graphics and beautiful, fairy tale-like soundtrack significantly add to the mood, creating an exciting adventure that offers just the kind of entertainment one would expect of a Hollywood movie about the Prince of Thieves (and much better than the ones we usually get).
The last adventure ever to be produced by Sierra, and perhaps one of the most controversial both for its themes and unique style of play, Jane Jensen's Gabriel Knight III: Blood of the Sacred, Blood of the Damned is the most ambitious installment of the trilogy. Not only did it raise some highly contentious topics years before a certain Dan Brown, such as the possibility of the Holy Grail really being an allegory for the womb of Mary Magdalene, it also sought to reinvent the genre by putting players in direct control of the camera in a fully 3D environment. This feature allowed for an unprecedented amount of free exploration, though the success of the actual implementation is still a question of debate among adventure gamers.
There are four storylines in Heavy Rain, each involving a different main character, including a father grieving over the loss of one son and driven to action by the kidnapping of another, an FBI profiler with sci-fi sunglasses to analyze clues at crime scenes, a private eye, and an investigative journalist, all pursuing individual leads into the identity of the serial Origami Killer. Rarely do the characters interact with each other, but their narratives cleverly interlock to provide an intriguing whole. Each protagonist is given real depth of character that allows you to identify with them, making you all the more invested in their fates. Their stories all depend heavily on the player's choices, successes, and failures, and results can vary wildly, making one playthrough truly unique from another. If one of them dies, the story even plows forward without them. At times it feels more like a movie than game, but when it comes to taut, emotionally-charged, player-directed thrillers, Heavy Rain is better than perhaps any game ever made.
Enriched by a lively supporting cast of fleshed-out characters, some of whom returned in the later series sequels, it's easy to see why the game holds such a special place in the hearts of countless adventurers around the world. The abundantly detailed backgrounds, from the Louisiana swamps to an ancient, tumbledown European castle, are gorgeous even today; the soundtrack by Robert Holmes is both evocative and haunting; and the puzzles are well thought-out and seamlessly integrated with the storyline, making players feel like real occult detectives. Last but certainly not least, the top-notch writing, highlighted by the beautiful poem whose verses open each new day, is among the best ever seen in a computer game. And unlike earlier Sierra games, no unpredictable dead ends mire the flow of the tale, resulting in an experience that is as powerful today as it was in 1993. 2ff7e9595c
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